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About Me
I am a programmer with a focus on graphics and low-level programming/optimization.
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During my academic and personal projects, I have worked in both custom and commercial engines, developing for multiple different platforms.
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I have experience developing rendering systems/code across many game projects, both from the ground up for custom engines and making my own custom models for existing game engine pipelines.
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I also have experience in working with low-level programming including assembly code, along with skills and practice in optimization and debugging.
Programming Experience:
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C/C++, Python, C#, GLSL/HLSL - 4 years
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JavaScript - 2 years
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