Academic Projects
These are some of the game projects I have worked on with different teams during my time as a student
Witchpunk (2020-2022)
Unreal Engine
Graphics and Gameplay Programming
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Built and distributed a custom source build of Unreal Engine 4.25
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The build implements a custom shading model that was used to realize the intended style of the game
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Worked on multiple gameplay elements including movement mechanics and enemy behaviors
FFLAP (2020)
Custom Engine
Graphics and Tools Programming
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Wrote the OpenGL rendering system for our custom engine
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Created a level editor for designers to create content
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Contributed heavily to the particle system, expanding on the ideas I used in developing previous systems
Ascending Ape (2019)
Custom Engine
Gameplay and VFX Programming
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Worked on expanding core engine code
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This project was developed on top of a simple framework provided by our school​
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Created the versatile particle system used in-game
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Helped to implement gameplay features such as powerups and movement